There are also some minor graphical issues translating N64 graphics calls to the DS isn't an easy task, and while there are hacks in place to accomodate for most of what the game does, some issues might be unfixable.Īudio is unfinished, and causes additional slowdown it can be toggled with the select button. The game runs full speed for the most part, but there are slowdowns in certain areas. Super Mario 64 DSi | Nintendo DSi | Sound + C-Buttons ( Stranno) The game uses libfat to save to a file just like the PC port. Once you've compiled the game, you can load it through unlaunch, memory pit, or whatever DSi homebrew method you prefer. If you have trouble compiling the DSi port, try this updated instructions. A prior copy of the game is required to extract the assets.įollow the build instructions included in the readme, the source code is already configured to build the DSi port. It does not include all assets necessary for compiling the ROMs. The repo contains a full decompilation of Super Mario 64 (J), (U), (E), and (SH), ported to the Nintendo DSi. ![]() ![]() Just like the original decompilation and the PC port, this requires you to provide your own legally dumped Super Mario 64 ROM file in order to compile it. The results were better than expected where the game runs full speed in most cases. ![]() It originally started out as a joke idea and the initial version was based on the PC port of the game, but that port is designed with modern hardware in mind, and its graphics abstraction layer is slow.Īfter seeing the protential of how the game could run on DSi, it was then rewritten from scratch, with a new graphics interpreter designed to work directly with the DS hardware for maximum performance. This is a port of the original Super Mario 64 from 1996 to the Nintendo DSi, based on the open-source decompilation of the game.
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